A downloadable game

# NullBloom

**The bloom is spreading. Five waves. One operator. No second runs.**

A neon twin-stick bullet hell built around fast, decisive choices. Carve through corrupted geometry, stack augments to make each run yours, and contain the bloom before it contains you.

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## ▸ Core loop

- **Five-wave runs** — escalating density, mid-wave boss spawns, final containment fight

- **Combat** — move with WASD

- **Augment cascade** — survival / brutality / tactics — chips stack and stage-up

## ▸ What makes it feel good

- Hand-tuned recoil, screen-shake, and audio mix on every weapon

- Dynamic music system that shifts between exploration / combat / boss tracks

- Death screen tells you what killed you; victory screen shows the run that made it

- Pause anywhere, level-up freezes time, no quick-time bullshit

## ▸ Controls

| Action | Key |

|---|---|

| Move | WASD |

| Pause | Esc |

Full controller support (Xbox / PS / generic).

## ▸ System requirements

- **OS**: Windows 10 / 11 (64-bit)

- **CPU**: Any dual-core from the last decade

- **RAM**: 2 GB

- **GPU**: Anything with Vulkan/DX11 support

- **Storage**: ~150 MB

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## ▸ Roadmap

- ✅ Core combat + 5-wave run structure

- ✅ Augment system + meta screens

- ✅ Dynamic music

- 🔄 More boss patterns

- 🔄 Steam Deck verification

- ⏳ Daily seed runs

- ⏳ Meta-progression unlocks

## ▸ Devlog

Follow development updates and patch notes in the **Devlog** tab above.

## ▸ Credits

Designed and built by **Aneesh Babu**.

Built in Unity 2022.3 / URP.

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*Found a bug? Got feedback? Drop a comment below or open an issue on GitHub.*

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