NullBloom
A downloadable game
# NullBloom
**The bloom is spreading. Five waves. One operator. No second runs.**
A neon twin-stick bullet hell built around fast, decisive choices. Carve through corrupted geometry, stack augments to make each run yours, and contain the bloom before it contains you.
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## ▸ Core loop
- **Five-wave runs** — escalating density, mid-wave boss spawns, final containment fight
- **Combat** — move with WASD
- **Augment cascade** — survival / brutality / tactics — chips stack and stage-up
## ▸ What makes it feel good
- Hand-tuned recoil, screen-shake, and audio mix on every weapon
- Dynamic music system that shifts between exploration / combat / boss tracks
- Death screen tells you what killed you; victory screen shows the run that made it
- Pause anywhere, level-up freezes time, no quick-time bullshit
## ▸ Controls
| Action | Key |
|---|---|
| Move | WASD |
| Pause | Esc |
Full controller support (Xbox / PS / generic).
## ▸ System requirements
- **OS**: Windows 10 / 11 (64-bit)
- **CPU**: Any dual-core from the last decade
- **RAM**: 2 GB
- **GPU**: Anything with Vulkan/DX11 support
- **Storage**: ~150 MB
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## ▸ Roadmap
- ✅ Core combat + 5-wave run structure
- ✅ Augment system + meta screens
- ✅ Dynamic music
- 🔄 More boss patterns
- 🔄 Steam Deck verification
- ⏳ Daily seed runs
- ⏳ Meta-progression unlocks
## ▸ Devlog
Follow development updates and patch notes in the **Devlog** tab above.
## ▸ Credits
Designed and built by **Aneesh Babu**.
Built in Unity 2022.3 / URP.
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*Found a bug? Got feedback? Drop a comment below or open an issue on GitHub.*
| Updated | 12 days ago |
| Status | Prototype |
| Author | Aneesh Babu |
| Genre | Action |
| Tags | Arcade, Bullet Hell, Cyberpunk, Fast-Paced, Neon, Roguelite, Score Attack, Top down shooter, Twin Stick Shooter |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |



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