
Tiny Isles

Build a cozy kingdom. Your folk do the rest.
Tiny Isles is a relaxed, hands-off strategy game about a little blue kingdom spread across an archipelago. You never click on a soldier. You place buildings, plant flags and pick research, and your pawns, warriors, archers and monks get on with the work by themselves.
Gather wood, gold and meat, claim ancient monasteries for their blessings, survive the night raids, and send your squads across the bridges to topple every rival castle.
Features
- Hands-off economy — pawns choose their own jobs. Set a focus (wood, gold or meat) or let them balance it.
- Squads and flags — make up to six squads, set how many warriors and archers each one takes, and plant a flag. They march there and fight whatever they meet. The All-in flag sends your home guard (and every squad, if you want) to one spot.
- Guarded monasteries — Shadow Knights protect every monastery. Beat them, hold the ring, then pick one of two blessings: more gold, wood or meat, faster training, more damage, sturdier troops or faster feet.
- Research tree — nine upgrades across Harvest, Arms and Realm, unlocked as your Castle levels up. Upgrades last for the whole level.
- Rivals with personalities — the Rusher strikes early, the Turtle hides behind towers before a huge push, and the Monk-lover races you to every monastery.
- Day and night — warm lantern light after dusk, and shadow raiders landing on your shores.
- Random events — Gold Rush, Wandering Flock, Storms, Spring Bloom and the Harvest Festival.
- Fog of war on hand-shaped island chains joined by sandy bridges.
- Objectives and stars — a star for winning, a star for beating par time, and a star for finishing every side objective.
- Guided lessons on the first level, sound effects and a gentle soundtrack.

Three voyages
- Meadow Isles — learn the ropes against a single Monk-lover. 3 monasteries.
- Twin Tides — a Rusher and a Turtle, at the same time. 4 monasteries.
- Monks' Archipelago — holy ground, fiercely contested. 6 monasteries.

How to play
- Build — pick a card in the bottom-left panel (or press 1–4), then click lit ground near your town.
- Troops — set training limits, build squads and plant flags (Z X C V). Press B for the All-in flag.
- Pawns — set the pawn cap and their work focus.
- Research — click your Castle or press R.
- Camera — drag or WASD to pan, mouse wheel to zoom, click the mini-map to jump.
- Speed — the top-right button cycles 1× / 2× / 4×. Space or Esc opens the pause menu (sound, music, controls, restart, exit).
- Right-click cancels whatever you're placing.

Good to know
- Plays in the browser, best on desktop with a mouse. A 1280×720 window or larger is recommended; full screen works well.
- Your stars and unlocked levels are saved in your browser.
- Fully self-contained — no internet connection needed once loaded.
Credits
- Art — Tiny Swords by Pixel Frog. Terrain, units, buildings, resources, effects and UI frames all come from this pack.
- Font — Fredoka by Milena Brandão, under the SIL Open Font License. Bundled with the game.
- UI library — React (MIT License).
- Sound and music — generated live in the browser with the Web Audio API.
- The full credits are in the game: main menu or pause menu → Credits.
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Aneesh Babu |
| Genre | Strategy |
| Tags | Auto Battler, Casual, Cozy, islands, kingdom-building, Medieval, Pixel Art, Relaxing, rts, Singleplayer |
| AI Disclosure | AI Assisted, Code, Sounds, Text |

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